The Convergence of Generative Intelligence and Spatial Computing
How generative AI and spatial computing turn flat incremental game loops into immersive 3D worlds, living NPCs, and the next interface for human-computer play.
6 posts
How generative AI and spatial computing turn flat incremental game loops into immersive 3D worlds, living NPCs, and the next interface for human-computer play.
A deep analysis of the three pillars of behavioral design: Yu-kai Chou's Octalysis, Nir Eyal's Hook Model, and the MDA framework for engineering human behavior.
How the D.O.S.E. framework, dopamine, oxytocin, serotonin, and endorphins, is engineered into the interactive systems and games built to capture your attention.
A deep analysis of gamification: its history from S&H Green Stamps to apps, the psychology and mechanisms that drive it, and how it is implemented worldwide.
How Self-Determination Theory, autonomy, competence, and relatedness, became the Copernican turn in game design, replacing carrot-and-stick reward loops.
An analysis of mobile game design: Bartle's player typologies, the behavioral economics of free-to-play, and what sustainable, ethical engagement looks like.